Haru’s actually more of a warrior priestess as she fights giant creatures called Kami but because of the betrayal, she and the Quelling Stone are now best of friends thanks to a chain around her ankle. Yes, queue up those outdated ball and chain jokes because that is literally one of the core mechanics in Onogoro. Where things take a more unusual turn is in your relationship with this heroine, Haru, a priestess who has summoned you from another realm to aid her due to the fact that she’s attached to a massive rock. If you like Japanese narratives then this is quintessentially traditional, you play the hero, there’s a damsel in distress and, of course, you’ve got the old friend who’s betrayed you turning into the villain of the piece. And it does have those elements yet the package is very different, this is a puzzle experience through and through, with action elements to add some pace and drama to the proceedings. To begin with, The Tale of Onogoro has the feel and presence of an adventure RPG, promising and engaging story, big boss fights and some rather magical weaponry. This time around there’s no blood and gore, just a chained high priestess and some big ol’ monsters to fight. This connection with a virtual character, where you cooperatively work together to form a bond is key to Japanese studio Amata K.K’s work, from the brutal escape room title Last Labyrinth to the studios’ latest project The Tale of Onogoro. But every so often a developer tries just that, Polyarc’s Moss, for example, Ghost Giant or Astro Bot Rescue Mission. Virtual reality (VR) games don’t often have central characters you can connect with as, for the most part, you are that character.
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